Dread Shambler

Large elemental (undead), neutral

Armor Class 17 (natural armor)
Hit Points 107 (12d10+36)
Speed 30 ft.

18 (+4) 10 (+0) 17 (+3) 6 (-2) 10 (+0) 5 (-3)

Damage Vulnerabilities radiant damage, grim weapon damage
Damage Resistance(s) necrotic damage; bludgeoning, piercing and slashing damage when inflicted from nonmagical attacks
Condition Immunities poison damage
Condition Immunities to poisoned, restrained, paralyzed, petrified, unconscious, and frightened
Senses passive Perception 10, darkvision 60 ft.
Languages Whisper of the Echoes
Challenge 5 (1800 XP)


  • Multiattack. A dread shambler makes two slam attacks.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 feet, one target. Hit: 13 (2d8 + 4) bludgeoning damage; the target is frightened until the end of its next turn if it fails a Wisdom saving throw (DC 12)
  • Pile of Carcasses (Recharge 4-6): A dread shambler can decompose into a pile of bones, sludge and debris and gains the benefits of the Dodge and Disengage actions until the beginning of its next turn; if it traverses a creature’s space while in this form, that creature must make a successful Strength Saving Throw with a save DC 16 or take 6 (1d4+4) bludgeoning damage and is knocked prone.


A Dread Shambler is an undead elemental, consisting of animal carcasses, mud, branches, topsoil, and bones. This being is the most literal manifestation of the corruption of the natural world and usually represents the death that lingers in the wilds. It cannot be animated by spells or formed spontaneously, but it is the result of foul druidic practices who have learned to harness the necrotic energies of dying nature.

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