Dream Spectre

Medium fiend, neutral evil

Armor Class 17 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 0 ft., fly 60 ft. (hover)

18 (+4) 19 (+4) 16 (+3) 6 (-2) 17 (+3) 11 (+0)

Saving Throws Dex +8, Wis +7
Skills Insight +7, Perception +7, Stealth +8
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 17
Languages Common, Dreamspeak
Challenge 9 (5,000 XP)


  • Innate Spellcasting. The dream spectre’s innate spellcasting ability is Wisdom (+7, DC 15). It can innately cast the following spells, requiring no material components:
  • Dreamsense. A dream spectre can automatically pinpoint the presence of dreams within 100 feet. This ability only works against sleeping creatures.
  • Heart-Stopping Fear. When a creature that can see the dream spectre’s true form’s starts its turn within 30 feet of the dream spectre, the dream spectre can force it to make a DC 15 Constitution saving throw if the dream spectre isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to the frightened condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the dream spectre until the start of its next turn. If the creature looks at the dream spectre in the meantime, it must immediately make the saving throw.
  • Incorporeal Movement. The dream spectre can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Sunlight Powerlessness. While in sunlight, the dream spectre is stunned.


  • Multiattack. The dream spectre makes two incorporeal attacks.
  • Nightmare Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 22 (5d8) psychic damage. Unless the target is immune to psychic damage, the target’s Charisma score is reduced by 1d4 each time it is hit by this attack. At Charisma 0, the victim falls into a nightmare-filled coma until at least 1 point of Charisma is restored. The reduction lasts until the target finishes a short or long rest.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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