Dream Wasp Swarm

Medium swarm of Tiny beasts, unaligned

Armor Class 14 (studded leather)
Hit Points 36 (8d8)
Speed 10 ft., fly 50 ft.

8 (-1) 14 (+2) 10 (+0) 1 (-5) 10 (+0) 3 (-4)

Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 10
Challenge 2 (450 XP)


  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points.


  • Stings. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 4 (1d4 + 2) piercing damage or 2 (1d4) if the swarm has half of its hit points or fewer. Those damaged by the sting must make a DC 12 Constitution saving throw, take 10 (3d6) poison damage on a failed save, or half as much damage of a successful one. A failed saving throw also charms the target. But this strange, disorienting charm puts the creature in a swirl of hallucinations, preventing them from attacking any dream wasp from the same colony. At the start of each turn, a creature currently charmed by the dream wasp’s sting can attempt a DC 12 Will saving throw. on a success, the charm ends.

Massive Colony Modifications

Intelligence increases to 10 (+0), and they gain the following ability.

  • Innate Spellcasting. The dream wasp’s innate spellcasting ability is Intelligence (spell save DC 10, +12 to hit with spell attacks). The dream wasp can innately cast the following spells, requiring no material component.

Drones gain Intelligence boost and innate spellcasting as those in a large colony, and they gain the following innate spells in addition.

Each queen’s Intelligence increases to 16 (+3), increasing their spells save to DC 14 and +16 to hit with a spell attack. They gain the following innate spells in addition to the ones gained as a large colony and that they already have.

d4 Dream Wasp Treasure
1 +2 dagger
2 Secret boot pouch containing 10 platinum pieces and a ruby (100gp).
3 +1 longsword
4 +1 shield with a demon’s face emblazoned on it.
Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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