Dreaming Tree

Huge plant (fey), neutral

Armor Class 15 (natural armor)
Hit Points 130 (15d12 + 24)
Speed 10 ft.

16 (+3) 3 (-4) 18 (+4) 10 (+0) 10 (+0) 18 (+4)

Skills Perception +6
Senses blindsight 60 ft., passive Perception 15
Challenge 5 (1,800 XP)


  • False Appearance. While the dreaming tree remains motionless, it is indistinguishable from a normal tree.


  • Slam. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
  • Feast on Dreams. Dreaming trees survive by passively feeding on dreams, and although they can sustain themselves on the flighty dreams of the fey, mortal dreams are a feast. When an unsuspecting humanoid sleeps near a dreaming tree, the tree attempts to sneak up and lull them into a deeper sleep. The humanoid must make a DC 15 Wisdom saving throw or lapse into an unbreakable sleeping spell, plagued by powerful, life-like dreams. These dreams can sustain the tree for decades, and in exchange it sustains the life of the dreamer; the tree envelops the mortal in its roots, sending small shoots into their body.


The dreamer does not need to eat, drink, or breathe, and is immune to disease and poison in this state. The dreamer only ages one year for every ten years that pass. On each Equinox or Solstice the dreamer can make a new save. The DC for the Winter Solstice or Autumnal Equinox is DC 13, as that is when the tree is weakest. Any attacks against the tree will provide a new saving throw as well, and if the tree drops below half hit points, the dreamer will automatically wake up.

The dreaming tree appears to be a normal tree, especially when still. When in the Feywild, and well fed, its leaves will have silver or gold veins.

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