Driftwood Leshy

Family: Leshy

Small plant (leshy), neutral

Armor Class 15 (natural armor)
HP 102 (12d6 + 60)
Speed 30 ft., swim 30 ft.

20 (+5) 18 (+4) 17 (+3) 10 (+0) 13 (+1) 15 (+2)

Skills Athletics +7, Perception +6, Stealth +7, Survival +6
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Senses darkvision 60 ft., passive Perception 13
Languages Common, Druidic, Sylvan
Challenge 5 (5,000 XP)


  • Plant Speech. aquatic plants
  • Plant Form. Small piece of driftwood
  • Verdant Burst. When the Driftwood leshy dies, a burst of primal energy explodes from their body, restoring 4d6 hit points to each plant creature in a 30-foot radius. This area immediately fills with splinters of wood, becoming difficult terrain. A strong burst of wind can disperse the splinters, removing the difficult terrain as a result.
  • Splinters. When the leshy’s Barbed Club or Splinter Shot attacks hit, the target must make a DC 15 Con. saving throw or suffer 5 (2d4) piercing damage at the start of each of their turns. The target may attempt another Con. saving throw at the end of each of their turns to end the effect.


  • Multiattack. The Driftwood leshy makes two attacks with either their Barbed Club, Hook, or Splinter Shot attacks.
  • Barbed Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
  • Hook. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. On a hit, the target is grappled (escape DC 15).
  • Splinter Shot. Ranged Weapon Attack: +7 to hit. Range 30/120 ft., one target. Hit: 9 (2d4+4) piercing damage.


Driftwood refers to any type of wood that washes ashore, and can be found anywhere the land meets sea. Despite how common it is (and that it is dead), driftwood serves an important ecological role, providing nests for creatures when it washes ashore and even places to rest while it floats at sea. Ancient seafaring peoples are theorized to have used driftwood accumulations to decide where they made landfall and established new settlements.

Not every druid is confined to the forest, spending their days talking to squirrels and tending gardens. Some choose a life of adventure, setting out to sea and embracing the life of a sailor. When these druids require a companion, they make do with the materials on hand, gathering driftwood and cobbling together the saltiest leshies the world has ever seen. These creatures are as varied as the wood that made them, as mercurial as the sea itself. If you come across a Driftwood leshy on the high seas, be prepared for a bitter fight (or just give them your grog).

Section 15: Copyright Notice

Botanical Bestiary Copyright 2022 Inky Cap Press Author Matt Cavanaugh

This is not the complete section 15 entry - see the full license for this page