Drow Guard

Family: Drow

Medium humanoid (drow), any

Armor Class 15 (chain shirt)
Hit Points 13 (3d8); Wound Threshold 4
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 11 (+0) 11 (+0) 12 (+1)

Skills Perception +2, Stealth +4
Senses darkvision 120 ft., passive Perception 12
Languages Drow, Elvish, Undercommon and any one language
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Fey Ancestry. The drow guard has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
  • Innate Spellcasting. The drow guard’s innate spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
    • At will: dancing lights
    • 1/day each: faerie fire
  • Sunlight Sensitivity. While in sunlight, the drow guard has disadvantage on attack rolls, as well as on Wisdom (Perception, Survival) checks that rely on sight.

ACTIONS

  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

ABOUT

Drow are the subterranean cousins of surface elves. Their appearance is well known thanks to the many tales of adventure told by the Drakenbergen bards.

The population has there learned to fear these stately, obsidian-skinned, pale-haired fighters. The zanrolem of the Spider Mother was born under the Drakenbergen and its history has been one of conquests, merciless struggles, and the kidnapping of many surface dwellers. To a lesser extent, assaults on the villages and travelers of the region have also contributed to the bad reputation of the drow. Today, the practice of slavery is in sharp decline. It is only prominent in the most traditional cities, having been abolished or sharply reduced everywhere else. Other zanrolemi compete with the Mother Spider, influencing drow practices.

With martial training and basic equipment, drow guards are responsible for routine missions, including surveillance.

They are skilled soldiers, accustomed to following orders. In case of a crisis, they call in reinforcements rather than unnecessarily risk their lives.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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