Drow, Slaver Lord

Family: Drow

Medium humanoid (elf), neutral evil

Armor Class 14 (17 with mage armor)
Hit Points 49 (11d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 11 (+0) 18 (+4) 14 (+2) 14 (+2)

Saving Throws Wis +5
Skills Arcana +7, Deception +8, Perception +5, Stealth +10
Senses darkvision 120 ft., passive Perception 15
Languages Elvish, Undercommon
Challenge 7 (2,900 XP)

SPECIAL TRAITS

ACTIONS

  • Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 3 (1d6) poison damage.
  • Summon Demon (1/Day). The drow summons a quasit, which appears in an unoccupied space within 60 feet. The quasit acts as an ally of the drow and remains for 10 minutes or until it or the drow dies. The drow can dismiss the quasit as an action.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 2 2019 © 2CGaming, LLC. Author Steven Gordon

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