Drow Warmaster

Family: Drow

Medium humanoid (drow), any

Armor Class 19 (studded leather armor +2)
Hit Points 178 (21d8 + 84); Wound Threshold 45
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 20 (+5) 18 (+4) 17 (+3) 12 (+1) 16 (+3)

Saving Throws Dex +10, Int +8, Cha +8
Skills Acrobatics +10, Athletics +7, Insight +6, Intimidation +8, Perception* +11, Persuasion +8, Stealth +10
Senses darkvision 120 ft., passive Perception 21
Languages Drow, Elvish, Goblin, Undercommon and any one language
Challenge 16 (15 000 XP)

SPECIAL TRAITS

    • Evasion. When the drow warmaster sicarius is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the drow warmaster sicarius instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
    • Fey Ancestry. The drow warmaster sicarius has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
    • Innate Spellcasting. The drow warmaster sicarius’ innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
      • At will: message
      • 1/day each: darkness, faerie fire
      • Sneak Attack (1/Turn). The drow warmaster sicarius deals an extra 28 (8d6) damage when it hits a target with a weapon attack if it has advantage on the attack roll. It doesn’t need advantage on the attack roll if one of its allies is within 5 feet of the target, that ally isn’t incapacitated, and the drow warmaster sicarius doesn’t have disadvantage on the attack roll.
      • Sunlight Sensitivity. While in sunlight, the drow warmaster sicarius has disadvantage on attack rolls, as well as on Wisdom (Perception, Survival) checks that rely on sight.

ACTIONS

      • Multiattack. The drow warmaster sicarius makes two rapier attacks or two composite bow attacks.
      • Rapier +3. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) piercing damage.
      • Dagger +1. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
      • Composite Bow. Ranged Weapon Attack: +10 to hit, range 160/500 ft., one target. Hit: 9 (1d8 + 5) piercing damage, and the target must make a DC 17 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

BONUS ACTIONS

      • Cunning Action. The drow warmaster sicarius can use a bonus action to take the Dash, Disengage, or Hide action.
      • Main Gauche. If the drow warmaster sicarius has unsheathed a dagger, it can make an additional dagger +1 attack.

REACTIONS

      • Second Wind (Recharge 4-6). The drow warmaster sicarius rerolls a saving throw it has failed. It must use the new roll.
      • Uncanny Dodge. When an opponent that the drow warmaster sicarius can see hits it with an attack, it can use its reaction to halve the attack’s damage.
Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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