Dry Shaman

Family: Dry

Medium humanoid, neutral evil

Armor Class 13 (hide armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 16 (+3) 10 (+0) 17 (+3) 11 (+0)

Damage Resistances poison
Condition Immunities poisoned
Skills Perception +5, Medicine +5, Religion +2, Stealth +3
Senses darkvision 120 ft., passive Perception 15
Languages Common
Challenge 2 (450 XP)

Special Traits

About

A desert-dwelling people, the dry are desiccated and withered, with leathery skin stretched across gaunt frames. When they have hair, it is thin and wispy, and their voices are raspy. Emerging only at night, the dry capture any who are foolish enough to be caught in their territory and sacrifice these prisoners in dark rituals. When they capture people wandering the desert, the dry carve accounts of the murder into their victims’ flesh and then ritualistically sacrifice the captives, forcing the deceased ones’ souls to deliver the reminders to the underworld.

Section 15: Copyright Notice

Gods and Icons, Copyright 2016, Dread Unicorn Games; Authors: John WS Marvin, Vanessa Rose Phin, Connor W. Marvin.