Duck of Many Things

Tiny construct, unaligned

Armor Class 13
Hit Points 21 (6d4 + 6)
Speed 20 ft., swim 10 ft.

Str Dex Con Int Wis Cha
3 (-4) 16 (+3) 12 (+1) 5 (-3) 9 (-1) 1 (-5)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Challenge 2 (450 XP)

Special Traits

Actions

  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
  • Card Feathers. The feathers of the duck are playing cards, but only the face cards. Only 1 card can be removed each day and they don’t grow back. When the last card is removed the duck explodes and does 10 (3d6) force damage in a 30 ft. radius. If one of these cards is pulled, the following effect occurs. Roll 1d12:
    1. Jack of Clubs– Your Strength increases by 1
    2. Jack of Diamonds– a 1,000 gp diamond drops into your lap
    3. Jack of Hearts– You are charmed by the next NPC for 1 minute
    4. Jack of Spades– You have disadvantage on initiative for a day
    5. Queen of Clubs– You do double damage on your next hit
    6. Queen of Diamonds– You have advantage on initiative for a day
    7. Queen of Hearts– Your gender changes for a week
    8. Queen of Spades– Your next long rest is only a short rest
    9. King of Clubs– Your speed is cut in half for a day
    10. King of Diamonds– All the coins in your pockets vanish
    11. King of Hearts– You gain the benefits of a long rest
    12. King of Spades– Your Charisma increases by 1

Reactions

  • Duck. When an attacker that the duck can see hits it with an attack, it can use its reaction to add +2 to its AC.

About

A duck flaps its wings and then wades into a still pond. Upon closer examination this is no ordinary duck. Its feathers have the faces of playing cards imprinted on them. This is the duck of many things, one of the strangest constructs ever created. It is also the most sought after, fetching a huge price on the open market.

Curious Construct. These constructs often wander the grounds of their wealthy owners. They seek out ponds and fountains to swim in. It’s as if some deep part of them wants to live the life of a real duck.

Stacked Deck. The feather cards have magical effects if they are plucked. Some of the effects are beneficial, some unusual, and some harmful. After all the duck’s feather cards are removed it is destroyed in a violent explosion.

Constructed Nature. The duck of many things doesn’t require air, food, drink, or sleep.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

This is not the complete license attribution - see the full license for this page