Duergar Escort

Family: Duergar

Medium humanoid (duergar), any

Armor Class 14 (chain shirt)
Hit Points 26 (4d8 + 8); Wound Threshold 7
Speed 25 ft.

14 (+2) 12 (+1) 14 (+2) 11 (+0) 10 (+0) 12 (+1)

Skills History +2, Perception +2, Stealth +3, Survival +2
Tools disguise kit, thieves’ tools
Damage Resistances poison
Senses darkvision 120 ft., passive Perception 12
Languages Duergar, Dwarvish, Undercommon and any one language
Challenge 1/2 (100 XP)


  • Dwarven Resilience. The duergar escort has advantage on saving throws against poison.
  • Sunlight Sensitivity. While in sunlight, the duergar escort has disadvantage on attack rolls, as well as on Wisdom (Perception, Survival) checks that rely on sight.


  • Multiattack. The duergar escort makes two melee attacks.
  • Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.


Duergar escorts form a security detail, whether as guards, patrolmen, or bodyguards. Tougher and more skilled than average fighters, these units can navigate the dangerous regions of the Netherworld, finding their way around them and keeping a low profile when necessary.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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