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Duppy (Necromancer Games, Challenge 6)

Medium undead, chaotic evil

Armor Class 15
Hit Points 78 (12d8 + 24)
Speed fly 40 ft.

6 (–2) 18 (+4) 15 (+2) 13 (+1) 15 (+2) 18 (+4)

Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages any languages it knew in life
Challenge 6 (2,300 XP)


  • Incorporeal Movement. The duppy can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Sunlight Sensitivity. While in sunlight, the duppy has disadvantage on attack rolls.


  • Incorporeal Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the duppy’s control, unless the humanoid is restored to life or its body is destroyed. The duppy can have no more than six zombies under its control at one time.
  • Ravenous Hounds (1/day). The duppy summons forth 1d4 incorporeal hounds (use the wolf stat block with the Incorporeal Movement trait). The called creatures arrive in 1d4 rounds, acting as allies of the duppy and obeying its spoken commands. The hounds remain for one hour, until the duppy dies, or until the duppy dismisses them as a bonus action.


When the cruelest sailors die ashore, out of reach of their ship and crew and a proper burial at sea, they sometimes rise again as hate-filled duppies. The floating, ghostly humanoid’s face is a blend of human and beast, and canine shapes appear to twine around the creature’s legs. These evil undead seek to exact their vengeance on the living, often targeting other sailors and pirates who remind them of their past lives. The arrival of a duppy is often preceded by the baying of a pack of hounds. The duppy can summon these ravenous hounds to do its bidding, which often involves tracking down his prey.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games