Dwarven Firecracker

Medium humanoid (dwarf), any

Armor Class 14 (scale mail)
Hit Points 68 (8d8 +32)
Speed 25 ft.

STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 18 (+4) 15 (+2) 9 (–1) 10 (+0)

Saving Throws Dex +2, Con +6
Skills Arcana +4, Intimidation +2
Damage Resistances fire, poison
Senses darkvision 60 ft., passive Perception 9
Languages Common, Dwarvish
Challenge 3 (700 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Dwarven Fleet Foot. When the firecracker takes fire damage, its speed increases by 10 feet until the end of its next turn. In addition, it can immediately reroll its initiative and choose to change its place in the initiative order in subsequent rounds to the result.
  • Siege Monster. The firecracker deals double damage to objects and structures.

ACTIONS

  • Multiattack. The firecracker makes two Wrecking Maul or Fire Blast attacks.
  • Wrecking Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) fire damage. The target must succeed on a DC 13 Strength saving throw or be pushed up to 15 feet away from the firecracker and knocked prone.
  • Fire Blast. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 12 (3d6 + 2) fire damage.
  • Combustion Wave (Recharge 5–6). The firecracker slams its massive hammer into the ground, battering itself and its foes with a fiery shockwave. Each creature within 20 feet of the firecracker, including itself, must make a DC 13 Constitution saving throw, taking 10 (3d6) fire damage and 10 (3d6) thunder damage on a failed save, or half as much damage on a successful one. Creatures behind cover have advantage on the saving throw.

ABOUT

A soot-covered dwarf with a wicked-eyed gleam and a smoking maul strides onto the field.

Dwarven firecrackers are dwarves with an affinity for fire and are a devastating force on the battlefield.

Reckless Fighters. These burly fanatics smash through the opposition and are all too willing to risk their own well being in the process. Even when they are caught in their own blast, they do not falter. Fire, whether their foe’s or their own, only propels them onward.

Fiery Mauls. Their mauls are hollow and composed of several parts that operate like a piston, slamming foes away with explosive force. Whether these marvelous weapons are fueled by sorcery or alchemy is a well-kept dwarven secret, and the mauls seem to work only in the hands of the firecrackers.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

This is not the complete section 15 entry - see the full license for this page