Earth Elemental, Crystalline

Medium elemental, neutral

Armor Class 13 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft., burrow 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 16 (+3) 5 (-3) 10 (+0) 10 (0)

Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages Terran
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The elemental’s innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components:
  • Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
  • Siege Monster. The elemental deals double damage to objects and structures.

ACTIONS

  • Multiattack. The elemental makes two slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
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