Ectoplasm, Greater

Large ooze, unaligned

Armor Class 8
Hit Points 85 (10d10 + 30)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
16 (+3) 6 (-2) 16 (+3) 1 (-5) 6 (-2) 2 (-4)

Skills Stealth +2
Damage Resistances acid, slashing
Damage Immunities necrotic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Amorphous. The ectoplasm can move through a space as narrow as 1 inch wide without squeezing.
  • Spider Climb. The ectoplasm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • False Appearance. If the ectoplasm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the ectoplasm move or act, it is indistinguishable from non-sentient ectoplasm.

ACTIONS

  • Multiattack. The ectoplasm makes two Pseudopod attacks. If both attacks hit a Large or smaller creature, the creature is grappled (escape DC 13), and the ectoplasm can use its Slime Swarm.
  • Pseudopod. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) necrotic damage.
  • Slime Swarm. The ectoplasm wraps its body around a Large or smaller creature it is grappling. While the ectoplasm is atiached, the target is blinded and is unable to breathe. The target must succeed on a DC 15 Strength saving throw at the start of each of the ectoplasm’s turns or take 5 (1d4 + 3) necrotic damage. If something moves the target, the ectoplasm moves with it. The ectoplasm can detach itself by spending 5 feet of its movement. A creature, including the target, can use their action to try to detach the ectoplasm and force it to move into the nearest unoccupied space, doing so with a successful DC 13 Strength check. When the ectoplasm dies, it detaches from any creature it is atiached to.

ABOUT

Ectoplasm is a supernatural, viscous substance that is typically green in color. This substance is a physical manifestation of Undead spirits. In some cases, it can become sentient. While any amount of sentient ectoplasm can be dangerous, large collections of this form of ectoplasm are particularly lethal.

Section 15: Copyright Notice

Grizelda’s Guide to Ghost Hunting Copyright 2022 Scoundrel Game Labs; Author(s) T.A. Gray, Jeremy Forbing, Andrew Marquis, Darren Kenney, Sven Truckenbrodt, DMBen.

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