Small fey, chaotic good

Armor Class 14 (natural armor)
Hit Points 97 (13d6 + 52)
Speed 30 ft.

12 (+1) 17 (+3) 18 (+4) 12 (+1) 19 (+4) 15 (+2)

Skills Perception +7, Stealth +6, Survival +7
Damage Vulnerabilities slashing
Damage Resistances bludgeoning and piercing from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 30 ft., passive Perception 17
Languages understands Common and Sylvan but can’t speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3



  • Branch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
  • Unleash Hive (Recharge 6). An area of swarming bees extends 5 feet from the eeko in all directions, spreading around corners and moving with the eeko. The bees remain for 1 minute, until the eeko is incapacitated, or until the eeko takes 20 fire damage or more in a single turn. The bees lightly obscure the area, and while the bees remain the eeko regains 2 (1d4) hit points at the beginning of each of its turns. Each creature of the eeko’s choice that ends its turn in the area must make a DC 15 Constitution saving throw, taking 7 (2d6) piercing damage and 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.


The reward for a devil who in life was just following orders is an eternity of following the orders of mortals. Chaperone devils specialize in protecting Hell’s most important mortal assets-villains, criminal masterminds, and satanic warlords whose capacity for scheming overshadows their physical acumen.

Eekos are squat living bushes that grow around a primordial golden beehive from the fey realm. Many mistake the plant matter itself for the eeko, but the honeycomb heart and its constituent bees are the real animating force of this benevolent fey.

Eekos prefer to live in forest groves and sun-dappled woodlands, where they mingle with other fey and occasionally help guide wayward travelers and animals, only attacking if they or their home are threatened. To eekos, nature is sacred, and most see themselves as stewards of the natural cycles of birth and death, feast and famine, renewal and decay. Most eekos are brave in a fight, sometimes recklessly so, and see adventure around every trunk.

Although they harbor no love for humans or other creatures that often despoil wilderness in the name of civilization, eekos do enjoy the company of druids, especially vagabonds with stories of far-off places and unusual animals. Eekos cannot speak, but they love the sounds that voices can make, and they’re happy to offer aid in exchange for stories and songs-even bad ones. Treants tend to be too plodding or methodical to maintain an eeko’s attention, though the two creatures gladly work together to defend their shared homes from invaders.

The golden heart of an eeko is no mere honeycomb-it is the essence of life itself.

A destroyed eeko’s heart provides enough nourishment to feed 30 Medium creatures for a day (or 15 Medium creatures for 2 days, and so forth). After 1 week, the heart dissolves and turns into just a handful of nonmagical pollen.

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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