Eel, Electric

Family: Eels

Small beast, unaligned

Armor Class 12
Hit Points 13 (2d6 + 6)
Speed 5 ft., swim 30 ft.

13 (+1) 14 (+2) 16 (+3) 1 (-5) 10 (+0) 4 (-3)

Damage Resistances lightning
Skills Perception +2, Stealth +4
Senses blindsight 60 ft.; passive Perception 12
Challenge 1/4 (50 XP)


  • Hold Breath. The electric eel can hold its breath for 10 minutes.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target, Hit: 5 (1d6 + 2) piercing damage.
  • Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target, Hit: 5 (1d6 + 2) lightning damage. On a critical hit, the target must succeed on a DC 13 Constitution saving throw or be stunned. At the end of each of its turns, the target can make a new saving throw; on a success, it is no longer stunned.


Eels are long, serpentine fish that typically lurk in the shallows, some in freshwater ponds and backwaters and others in warm tropical seas and reefs.

Electric Eel. The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds, emitting strange popping and snapping sounds as it moves.

Moray Eel. The moray eel is a ferocious predator, capable of holding prey in its primary jaws while a smaller set of jaws inside its throat chews away bite-sized portions. Ordinary moray eels usually range from 6 to 8 feet long, but giant specimens reach over twice that length and weigh over 150 pounds, moray eels slither through the water with uncanny grace.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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