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Eel, Electric

Small beast, unaligned

Armor Class 12
Hit Points 13 (2d6+6)
Speed 5 ft., swim 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 16 (+3) 1 (-5) 10 (+0) 4 (-3)

Damage Resistances lightning
Skills Perception +2, Stealth +4
Senses blindsight 60 ft.; passive Perception 12
Languages
Challenge 1/4 (50 XP)

Special Traits

  • Hold Breath. The electric eel can hold its breath for 10 minutes.

Actions

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
  • Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) lightning damage. On a critical hit, the target must succeed on a DC 13 Constitution saving throw or be stunned. At the end of each of its turns, the target can make a new saving throw; on a success, it is no longer stunned.

About

This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature’s body. The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity.

Section 15: Copyright Notice

Sea Monsters (5E) © 2021, Legendary Games; Authors Michael Ritter, Michael “solomani” Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson.

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