5e SRD >Creatures >

Eel, Electric

Small beast, unaligned

Armor Class 12
Hit Points 13 (2d6+6)
Speed 5 ft., swim 30 ft.

13 (+1) 14 (+2) 16 (+3) 1 (-5) 10 (+0) 4 (-3)

Damage Resistances lightning
Skills Perception +2, Stealth +4
Senses blindsight 60 ft.; passive Perception 12
Challenge 1/4 (50 XP)

Special Traits

  • Hold Breath. The electric eel can hold its breath for 10 minutes.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
  • Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) lightning damage. On a critical hit, the target must succeed on a DC 13 Constitution saving throw or be stunned. At the end of each of its turns, the target can make a new saving throw; on a success, it is no longer stunned.


This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature’s body. The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.