Eel, Giant Moray

Family: Eels

Large beast, unaligned

Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 0 ft., swim 30 ft.

18 (+4) 14 (+2) 15 (+2) 1 (-5) 12 (+1) 4 (-3)

Skills Perception +3, Stealth +4
Senses blindsight 60 ft.; passive Perception 13
Challenge 2 (450 XP)


  • Water Breathing. The giant moray eel can breathe only underwater.


  • Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the giant moray eel can’t grapple another target.


Eels are long, serpentine fish that typically lurk in the shallows, some in freshwater ponds and backwaters and others in warm tropical seas and reefs.

Electric Eel. The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds, emitting strange popping and snapping sounds as it moves.

Moray Eel. The moray eel is a ferocious predator, capable of holding prey in its primary jaws while a smaller set of jaws inside its throat chews away bite-sized portions. Ordinary moray eels usually range from 6 to 8 feet long, but giant specimens reach over twice that length and weigh over 150 pounds, moray eels slither through the water with uncanny grace.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

This is not the complete section 15 entry - see the full license for this page