Eel, Giant Moray

Large beast, unaligned

Armor Class 15 (natural armor)
Hit Points 52 (7d10+14)
Speed 0 ft., swim 30 ft.

18 (+4) 14 (+2) 15 (+2) 1 (-5) 12 (+1) 4 (-3)

Skills Perception +3, Stealth +4
Senses blindsight 60 ft.; passive Perception 13
Challenge 2 (450 XP)

Special Traits

  • Water Breathing. The giant moray eel can breathe only underwater.


  • Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the giant moray eel can’t grapple another target.


This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws. Giant moray eels are warm-water animals that lie in wait to ambush prey. Once they get hold of prey, or an intruder, they are tenacious biters, gnawing and tearing flesh.

Section 15: Copyright Notice

Sea Monsters (5E) © 2021, Legendary Games; Authors Michael Ritter, Michael “solomani” Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson.

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