Eintykára

Medium swarm of Tiny fey, neutral good

Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 10 (+0) 15 (+2) 11 (+0) 14 (+2)

Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 30 ft., passive Perception 10
Languages Common
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Golden Shapechanger. The swarm can polymorph into a Medium or smaller humanoid creature up to Challenge 5. The creature always appears as an extremely handsome version of its type, with golden skin and usually black, white, or golden hair. In the new form the swarm can use all the creature’s special abilities, traits and attacks, creating the required equipment as needed. The shapechanged eintykára retains its swarming trait in the new form. It otherwise is identical to the polymorph spell with a duration of 1 day and without the need to concentrate. The eintykára loses its damage resistances and condition immunities (other than immunity to being charmed or frightened) when it assumes humanoid form.
  • Swarming. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can’t regain hit points or gain temporary hit points. A swarm takes half damage from attacks that use an attack roll and double damage from effects that require it to make a saving roll. Creatures that are not swarms are impaired while they remain in the swarm’s space or within 5 feet of it and have disadvantage on attack rolls and Constitution saving throws to maintain concentration. The area of the swarm is considered difficult terrain.

ACTIONS

  • Mandible Bites (Swarm Form Only). The swarm automatically does 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer to creatures sharing its space. A target that takes damage from this attack must make a DC 11 Constitution saving throw or become confused (as the spell) due to the hallucinogenic properties of the honey-coated mandibles.
  • Pheromone Surge (Recharges after a Short or Long Rest). The eintykára can unleash a burst of pheromones that are mildly intoxicating, causing humanoids, beasts, and fey within 10 feet to become charmed unless they succeed on a DC 13 Charisma saving throw. Charmed creatures are incapacitated and have speed 0. The pheromone surge lasts only as long as the eintykára concentrates, up to 1 minute. Creatures with no sense of smell or that do not breathe are immune.

ABOUT

Eintykára are living swarms of otherworldly stingless bees that create strange golden honey with intoxicating or even hallucinogenic properties. These bees share a communal sentience and while each long, golden-bodied bee is about the size of a human finger, an entire hive of them have the ability to meld their bodies together and assume the form of a humanoid creature. In this form they often live among humanoids that have caught their interest, serving as diligent and tireless workers and clever, caring, and intelligent companions. They do not eat humanoid food, however, and at least once a week must resume their swarm form, pollinating and visiting the forest plants until they have gathered enough nectar to satisfy them and allow them to reintegrate into humanoid form.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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