Eldritch Archer

Medium humanoid (elf), neutral

Armor Class 16 (chain mail)
Hit Points 88 (16d8 + 16)
Speed 30 ft.

12 (+1) 20 (+5) 13 (+1) 16 (+3) 16 (+3) 12 (+1)

Saving Throws Dexterity +8, Intelligence +6
Skills Perception +6, Stealth +8, Survival +6
Senses darkvision 60 ft., passive Perception 16
Languages Common, Elven
Challenge 7 (2,900 XP)

Special Traits

    • Eldritch Arrow. Once per turn, the eldritch archer can apply an eldritch effect to an arrow fired from its longbow. The eldritch effect does 4 (1d8) damage. The damage type can be either acid, cold, fire, lightning, or poison.
    • Fey Ancestry. The elf has advantage on saving throws against being charmed, and magic can’t put the elf to sleep.
    • Keen Hearing and Sight. The elf has advantage on Wisdom (Perception) checks related to hearing or sight.
    • Spellcasting. The elf is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells:


      • Multiattack. The eldritch archer makes two melee or three ranged attacks.
      • Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
      • +2 Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 11 (1d8 + 7) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.