Elemental, Headstone

Family: Elementals

Large elemental (earth), neutral

Armor Class 19 (natural armor)
Hit Points 115 (10d10 + 60)
Speed 0 ft., fly 10 ft. (hover)

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 22 (+6) 7 (-2) 16 (+3) 20 (+5)

Saving Throws Str +7, Con+9, Cha+8
Skills Intimidation +8, Perception +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, petrified, prone
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages Common, Terran
Proficiency Bonus +3
Challenge 8 (3,9000 XP)

SPECIAL TRAITS

  • False Appearance. While the headstone remains motionless, it is indistinguishable from a normal statue.
  • Gum Vulnerability. An attacker can use an action to throw a gumball 60 feet into the headstone’s open mouth with a ranged attack roll. On a hit the headstone must make a DC 14 Wisdom saving throw or chew the gum. While it is chewing it cannot use its Spit Ring or Bite attacks. It can make a new saving throw on each of its turns to end the effect.

ACTIONS

  • Multiattack. The headstone can attack three times with Spit Ring.
  • Spit Ring. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 10 (1d10 + 5) force damage. The rings bounce off surface and ignore cover.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Animate Headmarks (3/Day). The headstone magically creates up to six headmarks or stone blocks out of earth that appear within 60 feet of it. A headmark or stone block remains animated as long as the headstone maintains concentration, up to 1 minute (as if concentrating on a spell).

ABOUT

This brooding statue consists of a giant head, a smaller torso, and thin, spindly arms wrapped around its stomach.

Headstones are elemental creatures that are highly territorial. Once they come through to the Prime Plane, they set about clearing the area around them by forming headmarks out of the nearby earth. The headmarks attack everything in sight. Once all living things stop moving, headmarks resume a state of quiet senescence, brooding about the state of the universe.

Headstones can speak but rarely bother to do so. When they do speak, they speak in halting phrases, often calling the creatures who communicate with them “dumb.” Headstones tolerate two things: chewy materials like gum and squids. When they appear underwater, squids will often make their homes in the nostrils or mouth of the headstone. If given anything to chew, the headstone will not attack while it chews the gum. It’s presumed that in the Elemental Plane of Earth, similar creatures live a symbiotic existence with the headstones, performing a service by cleaning out any parasites they might have (parasites that are unknown on the Prime Plane) and that the gummy texture reminds them of a material they eat on their home plane.

Animated by headstones, headmarks are smaller versions that lack the arms and torso of their progenitor. They are temporarily formed from earth and have just the brooding heads of headstones. Unlike their parent, headmarks can fly and will create a form of wall-like defense around the headstone to defend it.

Also animated by headstones, blockstones are flying, animated cubes of earth that act as a shield and defense for headstones.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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