Elemental, Ice

Large elemental, neutral

Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., burrow (ice and snow only) 30 ft.

Str Dex Con Int Wis Cha
18 (+4) 10 (+0) 18 (+4) 5 (-3) 10 (+0) 6 (-2)

Damage Vulnerabilities fire
Damage Resistances poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Aquan and Auran
Challenge 5 (1,800 XP)
Proficiency Bonus +3

Special Traits

  • Freezing Aura. Ice elementals are cold embodied. A creature that touches the ice elemental or hits it with a melee attack while within 5 feet of it takes 7 (2d6) cold damage.
  • Ice Glide. The ice elemental can burrow through nonmagical, unworked ice and snow. While doing so, the elemental doesn’t disturb the material it moves through. Furthermore, the ice elemental can ignore difficult terrain caused by ice or snow.


  • Multiattack. The elemental makes two slam attacks or one ice shard attack.
  • Ice Shard. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target: Hit 7 (2d6) piercing damage plus 1d6 cold damage.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 1d10 cold damage.


Ice elementals are the forces of ice and cold embodied in a dimly sentient form. Roughly humanoid in shape, ice elementals are made of jagged shards of ice. These rare creatures hail from the intersection of the elemental planes of air and water and are found in only the most extreme arctic environs.

Section 15: Copyright Notice

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