Elemental, Rockslide

Family: Elementals

Large elemental, neutral

Armor Class 14 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 40 ft.

22 (+6) 8 (–1) 20 (+5) 5 (–3) 10 (+0) 5 (–3)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 10
Languages Terran
Challenge 8 (3,900 XP)
Proficiency Bonus +3


  • Charge. If the rockslide elemental moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the elemental used Nimble Separation before making this Slam attack, the target has disadvantage on the saving throw.
  • Elemental Nature. The rockslide elemental doesn’t require air, food, drink, or sleep.
  • Stone Camouflage. The rockslide elemental has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


  • Multiattack. The rockslide elemental makes three Slam attacks, or it makes two Skipping Stone attacks.
  • Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
  • Skipping Stone. Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and the stone bounces to another creature within 10 feet of the target. That creature must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) bludgeoning damage.


  • Nimble Separation. The rockslide elemental can briefly separate its components parts and take the Dash action. Opportunity attacks against it have disadvantage until the start of its next turn.
  • Throwing Axes. Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 9 (2d8) necrotic damage.


Thousands of crimson and granite rocks swirl around, forming the familiar likeness of an earth elemental. While most earth elementals are slow and methodical, the rockslide elemental harnesses the frenetic energy of a landslide.

Composite Form. A rockslide elemental consists of a collection of large rock fragments, with broad boulders and lumpy cobbles, in the shape of a humanoid. It can briefly separate these component parts to reposition itself for a better strike or to escape danger, rolling away and recombining into its humanoid shape.

Fiercely Territorial. Rockslide elementals relish destroying intruders. They fight any creature they find trespassing on their territory—even other rockslide elementals. They crash into their foes at speed, dealing deadly blows and bringing even the most boisterous creatures to the ground.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

This is not the complete section 15 entry - see the full license for this page