Elemental, Void

Family: Elementals

Large elemental, neutral

Armor Class 13 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 30 ft., fly 20 ft.

18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (+0) 8 (-1)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 10
Languages Primordial
Challenge 5 (1,800 XP)
Proficiency +3


  • Void Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
  • Gravity Well. A creature that begins within 30 feet of the elemental must succeed on a DC 15 Strength saving throw or move 10 feet towards the elemental.


  • Multiattack. The elemental makes two void punch attacks.
  • Void PunchMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target must make on a DC 15 Constitution saving throw. On a failed save, the creature takes 8 (1d8 + 4) cold damage and the target’s speed becomes 0 until the end of the elemental’s next turn. On a successful save, it takes half as much damage and its speed isn’t affected.


Void elementals are creatures of the deep dark, found in the furthest reaches of space far away from stars. Their innate gravity well has led many to believe that they are spawned by black holes. The look like a shadow or hole in space.

Section 15: Copyright Notice

Reach for the Stars: Stellar Bestiary © 2022, Open Design LLC; Author Greg Marks

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