Elephant, War

Huge beast, unaligned

Armor Class 14 (scale barding)
Hit Points 203 (14d20 + 56)
Speed 40 ft.

24 (+7) 8 (-1) 18 (+4) 2 (-4) 11 (+0) 7 (-2)

Saving Throws Con +6
Senses passive Perception 10
Challenge 7 (2,900 XP)

Special Traits

  • Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
  • War Mount. Up to 6 Medium sized or smaller creatures can be mounted on a war elephant at one time. While mounted, the creatures have half-cover and cannot be attacked by melee weapons with less than a 10 foot reach.


  • Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
  • Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 39 (5d12 + 7) bludgeoning damage.
Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine

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