Elf, Steel

Family: Elf

Medium humanoid (elf), any alignment

Armor Class 13 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 12 (+1) 10 (+0) 14 (+2) 10 (+0)

Skills Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Fey Ancestry. The steel elf has advantage on saving throws against being charmed and magic can’t put them to sleep.

ACTIONS

  • Multiattack. The elf makes two Longsword attacks or two Longbow attacks.
  • Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage or 6 (1d10 + 1) slashing damage if used with two hands.
  • Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

ABOUT

Steel elves, also sometimes called fandirs, are an offshoot of the elven race that dwell on the Plane of Molten Skies and rarely venture forth from their home in the Steel Garden (a jungle composed of living metal plants). Steel elves average five feet tall and typically weigh just over 100 pounds. Their skin is glossy silver and their hair ranges from silver to bronze to brass to gold. Eye color varies, though most tend to be a shade of bronze or brass.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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