Elf, Windrunner Scout

Medium humanoid (elf), any non-lawful

Armor Class 15 (studded leather)
Hit Points 52 (8d8 +16)
Speed 30 ft.

12 (+1) 17 (+3) 14 (+2) 11 (+0) 14 (+2) 9 (-1)

Skills Animal Handling +4, Perception +4, Stealth +5, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2


  • Fey Ancestry. The elf has advantage on saving throws against being charmed, and magic can’t put them to sleep.
  • Keen Hearing and Sight. The elf has advantage on Wisdom (Perception) checks that rely on hearing or sight.
  • Pack Tactics. The elf has advantage on an attack roll against a creature if at least one of their allies is within 5 ft. of the creature and the ally isn’t incapacitated.


  • Multiattack. The elf makes two Bone Knives attacks or one Bone Knives and one Lasso attack.
  • Bone Knives. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
  • Lasso. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: Target is grappled (escape DC 14). While the grapple persists, the target is restrained. The elf can use a bonus action to pull a grappled target up to 5 feet or to dismount a mounted target, knocking it prone.
  • Boomerang. Ranged Weapon Attack: +5 to hit, range 100/300, one target. Hit: 5 (1d4 + 3) bludgeoning damage.


  • Fast Hands. If the elf hits the same target with two Bone Knives attacks in the same round, they can make an additional two Bone Knives attacks against the same target.


While the windrunners use of kites is noteworthy, it is somewhat overwrought in the minds of many. Travelers’ tales, however, keep getting more elaborate with each telling.

Typical kite use for the clans is to cross chasms and other treacherous land, launching from horseback or descending from precipices. They also use them for competitive events and for herding livestock and marking land for grazing and water.

Distant clusters of kites can often be seen fluttering above their herds.

Their rain wagons, or water wains, one of the few wheeled conveyances used by windrunners, are fitted with a cunning channeling system for the collection, storage, and distribution of rainwater.

Silent figures appear all around you in a heartbeat. Dozens rise from the tall savannah grass like ghosts. These small, hide-clad elves seem to bristle at your approach, heavy bone knives clenched in their tattooed fists.

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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