Elf, Windrunner Skirmisher

Family: Elf

Medium humanoid (elf), any non-lawful

Armor Class 16 (studded leather)
Hit Points 112 (15d8 + 45)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 11 (+0) 14 (+2) 12 (+1)

Saving Throws Dex +7, Wis +5
Skills Animal Handling +5, Perception +5, Stealth +7, Survival +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Fey Ancestry. The elf has advantage on saving throws against being charmed, and magic can’t put them to sleep.
  • Keen Hearing and Sight. The elf has advantage on Wisdom (Perception) checks that rely on hearing or sight.
  • Mounted Warrior. When mounted, the elf has advantage on attacks against unmounted creatures smaller than its mount. If the elf’s mount is subjected to an effect that allows it to take half damage with a successful Dexterity saving throw, the mount instead takes no damage if it succeeds on the saving throw and half damage if it fails.
  • Pack Tactics. The elf has advantage on an attack roll against a creature if at least one of their allies is within 5 ft. of the creature and the ally isn’t incapacitated.
  • Precision Shot. When the elf attacks with a ranged or thrown melee weapon, their attacks ignore half cover and don’t have disadvantage at long range.

ACTIONS

  • Multiattack. The elf makes three Obsidian Scimitar attacks or three Shortbow attacks.
  • Obsidian Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. For each hit a target takes from this attack, the target takes an additional cumulative +1 slashing damage at the start of each of its turns, so for example, three hits on a target would mean an additional +3 slashing damage per turn. Any amount of magical healing or a DC 13 Wisdom (Medicine) check stops this extra damage (and resets the count). Constructs and undead are immune to this extra damage.
  • Bolas. Ranged Weapon Attack: +7 to hit, range 30/60, one target. Hit: 6 (1d4 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength or Dexterity saving throw (target’s choice) or be restrained. A restrained target is freed with a successful DC 12 Strength (Athletics) or Dexterity (Acrobatics) check or by dealing 5 slashing damage to the bolas (AC 10).
  • Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320, one target. Hit: 7 (1d6 + 4) piercing damage.
  • Spellcasting. The elf casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 11):
    • 2/day each: hunter’s mark, waft*. 1/day each: pass without trace, thunderous charge* (* See Deep Magic.)
Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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