Elk

Family: Animal

Large beast, unaligned

Armor Class 12
Hit Points 51 (6d10+18)
Speed 50 ft.

STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 17 (+3) 3 (-4) 12 (+1) 7 (-2)

Senses passive Perception 11
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Elk Charge If the elk moves at least 10 feet and then hits a target with a gore attack, the target takes an extra 1d8 damage and must make a Str save (DC 15) or be forced prone.

ACTIONS

  • Gore. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d8+4 bludgeoning damage (3d8+4 damage if the elk charged).

ABOUT

Sporting a rack of antlers more than ten feet wide, this large and powerful elk stands taller than a human at the shoulder.

Sometimes known as the giant elk or the tundra elk, the elk is a large and particularly ill-tempered member of the deer family. The elk stands more than 7 feet tall at the shoulder, and its massive rack of antlers can span 12 feet or more. It can easily weigh 1,500 pounds or more.

An elk is one of the many large and dangerous prey animals common in the continent’s northern plains and forests. It can deliver an extremely powerful charge-few creatures can match its mix of speed, strength, and natural armament. Some of the tribes of the tundra have been known to domesticate the elk and use the beast as a mount; it is easily as strong as a good-sized horse, and is much harder to spook or startle.

Section 15: Copyright Notice

Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert

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