Enchanted Flower

Medium plant, unaligned

Armor Class 5
Hit Points 13 (3d8)
Speed 0 ft.

1 (-5) 1 (-5) 10 (+0) 1 (-5) 3 (-4) 6 (-2)

Condition Immunities blinded, deafened, frightened
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6
Challenge 1/8 (25 XP)


  • Fruit Bearing. Once on its turn, the enchanted flower can produce any non-magical flower or fruit as a bonus action. Anyone within 30 feet can make a DC 15 Charisma check to convince the enchanted flower to bear a particular kind of flower or fruit.


  • Entangling Roots. The enchanted flower can animate roots on the ground in a 15-foot square within 30 feet of it. These roots turn the ground in that area into difficult terrain. Any living creature in that area when the effect begins must succeed on a DC 20 Strength saving throw or be restrained by entangling roots. A creature restrained by the roots can use its action to make a DC 20 Strength (Athletics) check, freeing itself on a successful check and taking 4 (1d8) necrotic damage as it tears free. The roots cannot grasp constructs, undead, objects, or structures. Creatures who wear non-organic material on their feet (e.g., peg legs, skis) are immune to this effect.
  • Diminishing Roots. Any living creature caught in an enchanted flower’s entangling roots must make a DC 10 Constitution saving throw. On a successful save, the creature can’t be infected by these roots for 24 hours. On a failed save, the creature is infected with a diminishing disease that lasts until the creature is cured of the disease, dies, or is freed of the entangling roots. While infected in this way, the creature can’t be reinfected, and it must be repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature’s body is reduced. The creature’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. The target also has disadvantage on Strength checks and Strength saving throws. The target’s attacks with weapons deal 1d4 less damage (this can’t reduce the damage below 1). After three such failed saves, the creature dies as it is absorbed into the roots.


As you watch, the bush inside a golden flower pot blooms with into a lovely group of pink peonies. They soon fade away and a mass of deep blue lilies take their place. Then some yellow chrysanthemums blossom on the plant, and when they open all their petals and reach perfection, they give way to a lot of white floral balls spotted with crimson.

Arcana Flora. A plant of wondrous powers, the enchanted flower is all flowers at once. Every few seconds, it blossoms a new flower. If asked nicely, it can also produce fruit. Despite these wondrous powers, the enchanted flower is quite deadly. Its root system extends well beyond its flower pot, creating a deadly network of roots that bind any living creature who sets foot there.

These roots shrink down creatures by feeding on their essence, eventually absorbing them completely into the root system.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page