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Encrusted Zombie

Family: Zombies

Medium undead, neutral evil

Armor Class 13 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 17(+3) 3 (-4) 6 (-2)  5 (-3)

Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands all languages it spoke in life but can’t speak
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) bludgeoning damage. The encrusted zombie is an undead creature that has been exposed to an ocean environment and become a host to crustaceans that have infused with its dead flesh. This symbiosis heightens the zombie’s alacrity and hardens its dead skin.
Section 15: Copyright Notice

Captain Shineheart's Gold © 2021, The Eldritch Press; Authors Fletcher Haug and Guy Corey