Epic Familiar

Family: Arcane Familiar

Tiny celestial, fey, or fiend), (celestial = good, fey = neutral, fiend = evil)

Armor Class 10 + your spellcasting ability modifier + 4
Hit Points 6 per your character level
Speed 20 ft., fly 60 ft.

STR DEX CON INT WIS CHA
6 (-3) 18 (+4) 10 (+0) Your Int Your Wis Your Cha

Saving Throws (the familiar adds your spellcasting ability modifier to any saving throw it attempts)
Damage Resistances acid, cold, fire, lightning; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages (your languages)

SPECIAL TRAITS

  • Magic Resistance. Both you and your familiar have Epic advantage on saving throws against non-Epic spells and magical effects. When the familiar is affected by a spell or magical effect produced by you, it can choose to be immune to that effect.
  • Paragon. The familiar is an Epic creature.
  • Spellcasting. The familiar is a 20th-level spellcaster. The familiar’s spellcasting ability is Charisma (spell save DC is the same as yours, + your spell attack bonus to hit with spell attacks). The familiar can cast warlock spells you know. When the familiar casts a spell, it expends one of your warlock spell slots, unless the spell is a cantrip. The familiar cannot cast a non-cantrip warlock spell if you do not have a spell slot available. If you know invocations and Epic invocations that improve or alter the effects of the eldritch blast spell, when the familiar casts eldritch blast, the spell gains the benefits of those invocations and Epic invocations.
  • Ultimate Evasion. When the familiar succeeds on a saving throw and would suffer an effect on a success, it instead suffers no effect.

ACTIONS

  • Multiattack. The familiar makes 2 melee attacks.
  • Cast a Spell. The familiar casts a spell according to the properties of its Spellcasting feature.
  • Claw. Melee Weapon Attack: (your spell attack bonus to hit), reach 5 ft., one target. Hit: (1d8 + 4 + your spellcasting ability modifier).
  • Invisibility. The familiar becomes invisible until it attacks or casts a spell.
Section 15: Copyright Notice

Epic Legacy Core Rulebook Copyright 2018 2CGaming, Llc. Author(s) Ryan Servis, Steven Gordon, Jonathan Kelly

This is not the complete license attribution - see the full license for this page