Essence of the Flame

Medium elemental

Armor Class 18 (molten plate)
Hit Points 117 (18d8 + 36)
Speed 40 ft.

12 (+1) 18 (+4) 15 (+2) Unchanged* Unchanged* Unchanged*

Saving Throws & Skills. You retain your saving throw proficiencies but your proficiency bonus is +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire, poison
Damage Vulnerabilities cold
Condition Immunities paralyzed, petrified, poisoned, prone
Senses Unchanged
Languages Unchanged
Challenge 7


  • Attributes. You retain your Intelligence, Wisdom and Charisma scores.
  • Brilliant Aura. You shed bright light in a 20-foot radius and dim light in a 20-foot radius. Also, you do not need to spend your reaction to use the Shroud of Flames feature as it is always active.


  • Shroud of Flames. You are surrounded by an invisible shroud of flame that is harmless until you unleash its wrath on a creature nearby. When a creature you can see moves to a space within 10 feet of you on a turn, or it starts its turn there, it can feel the heat around you increase. You can use your reaction to deal 1d4 fire damage to that creature unless it succeeds on a Dexterity saving throw against your spell save DC. The fire damage increases to 1d6 at 6th level, 2d4 at 10th level, and 2d6 at 14th level.


  • Change Form. The druid can use a bonus action to change forms.


An essence of the flame is a druid that follows the Circle of Consuming Flames and has ascended to a level of power rarely seen. The druid is able to transform into a pure essence of fire unlike other elemental creatures. The druid can assume this form (or revert to normal) as a bonus action. The druid can hold this form for up to 1 minute, or until reduced to 0 hp. The druid can not cast spells while in this form.

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