Ethereal Drake

Family: Drake

Large dragon, chaotic neutral

Armor Class 16 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 19 (+4) 8 (–1) 14 (+2) 10 (+0)

Saving Throws Con +7, Wis +5
Skills Perception +5, Stealth +5
Damage Resistances cold, necrotic
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Ethereal Sight. The ethereal drake can see 60 feet into the Ethereal Plane when on the Material Plane and vice versa.

ACTIONS

  • Multiattack. The ethereal drake makes one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 9 (2d8) force damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the drake doesn’t have another creature grappled.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Phase Breath (Recharge 5–6). The ethereal drake exhales a blue mist in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 27 (6d8) force damage and is magically shifted to the Ethereal Plane for 1 minute. On a success, a creature takes half the damage and isn’t magically shifted. A creature shifted to the Ethereal Plane in this way can repeat the saving throw at the end of each of its turns, magically shifting back to the Material Plane on a success.

BONUS ACTIONS

  • Ethereal Step. The ethereal drake magically shifts from the Material Plane to the Ethereal Plane, or vice versa. The drake can bring creatures grappled by it into the Ethereal Plane with it. A creature not native to the Ethereal Plane returns to the Material Plane in 1d4 rounds if brought to the plane while grappled by the drake.

ABOUT

This blue-green dragon has a deathly, almost spectral appearance. Its sunken eyes and exposed ribs resemble the living dead.

Despite their unhealthy appearance, ethereal drakes are living creatures, inhabitants of the Ethereal Plane that can pass easily from their home to the Material Plane in pursuit of prey.

Ethereal Stalkers. Ethereal drakes are not picky eaters, taking their meals where they can. They put their ability to phase between planes to good use, lurking along the edges of the Ethereal, catching their prey unawares and carrying it back home to be devoured.

Ghost Hunters. Ethereal drakes have adapted for survival on the Ethereal Plane by devouring ghosts, specters, and other spirits, using the spirits’ energies to sustain their bodies.

Hunters of the living dead have tried to tame ethereal drakes or raise them from hatchlings for use as tools of the trade, with a dismal amount of success.

Wily hunters often try to locate an ethereal drake before visiting a haunted locale, offering the drake its fill of spirits in return for its aid in clearing the haunting.

Desperate Origins. Ethereal drakes were formed from desperate and hungry drakes trapped in the Ethereal Plane. Those that survived did so by adapting to their new home, fully capable of surviving in such a barren realm.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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