Ethereal Filcher

Medium aberration, unaligned

Armor Class: 17
Hit Points 5d8 (22 hp)
Speed: 40 ft.

10 (0) 18 (+4) 11 (0) 7 (-2) 12 (+1) 10 (0)

Skills: Perception +5, Sleight of Hand +10, Stealth +5
Senses: darkvision 60 ft., passive Perception 16
Languages: Common (understand only)
Challenge: 2 (450)

Special Traits

  • Detect Magic: Ethereal filchers can detect magic as the wizard spell at will.
  • Ethereal Jaunt: As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.


  • Bite. Melee Weapon Attack: +3 to hit, 5 ft. reach, one target. Hit: 3 (1d6) piercing.


Ethereal filchers are bizarre-looking creatures with one foot and four arms ending in hands with long, spindly fingers. They appear to have two heads, one on a long stalk of a neck and another on their abdomen. They have a penchant for snatching trinkets from passersby. Their ability to move quickly between the Ethereal Plane and the Material Plane makes them spectacular pickpockets.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.

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