Ettin Mystic

Family: Ettins

Large ravager (devastation), chaotic evil or unaligned

Armor Class 16 (natural armor)
Hit Points 133 (14d10 + 56); Wound Threshold 34
Speed 40 ft.

STR DEX CON INT WIS CHA
23 (+6) 12 (+1) 19 (+4) 13 (+1) 14 (+2) 18 (+4)

Saving Throws Wis +6, Cha +8
Skills Arcana +5, Intimidation +8, Perception* +10, Religion +5
Senses darkvision 60 ft., passive Perception 20
Languages Phantasm, Undercommon, Simmaian
Challenge 10 (5,900 XP)

SPECIAL TRAITS

  • Bloodthirsty Fervor. When the ettin mystic reduces a creature to 0 hit points, it gains 15 temporary hit points.
  • Corrosive Fluids. After dealing a Wound or a critical hit to the ettin mystic, the weapon used is covered in corrosive fluids. Any non-magical weapon or armor under this effect, and which is not protected by an appropriate forging technique (such as dwarven forging), becomes fragile.
  • Multiple Heads. The ettin mystic has three heads. While it has two heads or more, the ettin mystic has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Spellcasting. The ettin mystic is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The ettin mystic knows the following warlock spells:
  • Wakeful. When one of the ettin mystic’s heads is asleep, its other head is awake.

ACTIONS

  • Multiattack. The ettin mystic makes two melee weapon attacks.
  • Bloody Dagger. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d4 + 6) piercing damage. If the target isn’t an undead or a construct, it must succeed on a DC 16 Constitution saving throw or lose 11 (2d10) hit points due to blood loss at the start of each of its turns. When the ettin mystic hits a target that has been wounded by this attack, the damage dealt by the wound increase by 11 (2d10). Any creature can use an action to stop the bleeding with a successful DC 16 Wisdom (Medicine) check. Moreover, the wound closes if the target is healed magically.

ABOUT

Ettin mystics are ravagers who look like three-headed giants. They are characterized by an easiness for communicating with humanoid creatures and the ability to join or create communities. Although animated by three identities, they do not always suffer from madness or unsolvable dilemmas. They often spread corruption indirectly, through the consequences of their actions and of their followers’.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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