Executioner Confidant

Medium undead, lawful evil

Armor Class 16 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 17 (+3) 15 (+2) 10 (+0) 10 (+0) 15 (+2)

Skills Stealth +11
Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages the languages it knew in life
Challenge 10 (5,900 XP)

Special Traits

  • Quiet of the Grave. While in areas of dim light or darkness, the confidant can take the Hide action as a bonus action.
  • Sneak Attack (1/Turn). The confidant deals an extra 28 (8d6) damage when it hits a target with a weapon attack, and has advantage on the attack roll, or when the target is within 5 feet of an ally of the confidant that isn’t incapacitated, and the confidant doesn’t have disadvantage on the attack roll.

Actions

  • Multiattack. The confidant can use its Dreadful Glare and makes one attack with its Cursed Knife. If it has two knives drawn, as a bonus action, the confidant can make an additional attack with the second cursed knife.
  • Cursed Knife. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw, or be cursed with mummy rot (p.86).
  • Dreadful Glare. The confidant targets one creature it can see within 60 feet of it. If the target can see the confidant, it must succeed on a DC 14 Wisdom saving throw against this magic, or become frightened until the end of the confidant¬ís next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies with a challenge rating of 5 or less for the next 24 hours.

Legendary Actions

The confidant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The confidant regains spent legendary actions at the start of its turn.

  • Disappear. The confidant moves up to 15 feet and can take the Hide action.
  • Dreadful Glare. The confidant uses its Dreadful Glare.
  • Attack (Costs 2 Actions). The confidant makes one attack with its Cursed Knife.

Criminals who dared to raise a hand to their rightful masters, would-be murderers, are often interred as punishment – having undergone at least the preliminary stages of mummification while still alive – and forced to serve more faithfully after death.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.