Eyeless Stalker

Medium undead, chaotic evil

Armor Class 14
Hit Points 55 (10d8 + 10)
Speed 40 ft., climb 30 ft.

13 (+1) 18 (+4) 13 (+1) 6 (-2) 14 (+2) 4 (-3)

Skills Perception +6, Stealth +5
Damage Vulnerabilities thunder
Damage Immunities poison
Condition Immunities blinded, charmed, exhaustion, poisoned
Senses blindsight 30ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 16
Languages Common, Undercommon
Challenge 3 (700 XP)

Special Traits

  • Keen Hearing and Smell. The eyeless stalker has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Sightless Awareness. The eyeless stalker can make a Wisdom (Perception) check as a bonus action.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 12 Constitution saving throw, or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Blind ghouls are relatively common in deep cave networks, where constant darkness and rapid proliferation quickly make eyes useless.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

This is not the complete section 15 entry - see the full license for this page