Eyesore

Medium ooze, unaligned

Armor Class 7
Hit Points 60 (8d8 + 24)
Speed 20 ft.

STR DEX CON INT WIS CHA
16 (+3) 5 (-3) 16 (+3) 1 (-5) 12 (+1) 1 (-5)

Damage Vulnerabilities piercing
Damage Immunities acid
Condition Immunities charmed, deafened, exhaustion, frightened, prone
Senses darkvision 60 ft., passive Perception 11 (see Stolen Vision)
Languages
Challenge 1 (200 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Stolen Vision. An eyesore that has stolen at least one eye has vision. Additional eyes grant it additional vision types. With at least 4 eyes it has darkvision out to a distance of 30 feet. With 6 eyes, its darkvision increases to 60 feet. With 8 eyes, it gains proficiency with Perception (+3 bonus, passive Perception 13). A typical eyesore has 6 eyes.

ACTIONS

  • Multiattack. The eyesore attacks with its acid spray and uses Steal Eye.
  • Acid Spray. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 10 (2d6 + 3) acid damage.
  • Enucleate. The eyesore attempts to use its Steal Eye action against a helpless, unconscious, or sleeping creature without disturbing the subject. If the creature succeeds at the saving throw against Steal Eye, it becomes aware of the attempt and wakes up if possible.
  • Steal Eye. All non-digested eyes within the eyesore lock gazes with a creature it can see within 30 feet. The creature makes a DC 13 Constitution saving throw. On a failure, it magically loses an eye. If it loses two eyes, it is permanently blinded. Stolen eyes immediately appear within the eyesore, under its control and potentially improving its vision. Stolen eyes can be retrieved from the fresh corpse of an eyesore within 1 hour of the eyesore’s death. A creature can return a reclaimed eye into its socket as an action, restoring the creature’s vision after 1 minute. Implanting a foreign eye into a socket requires a successful DC 13 Wisdom (Medicine) check. On a failed check, the eye is destroyed. After 1 hour, the eyes in a dead eyesore are too decomposed to be of any use.

ABOUT

Sometimes referred to as basilisk’s bane, the eyesore is a musty green-blue lump of semi-translucent goo in which dozens of disembodied eyeballs float in various stages of digestion. Unlike most oozes, eyesores possesses a sense of vision, albeit one gained from a particularly macabre source: the stolen eyes of their victims.

An eyesore ranges from 80 to 120 pounds and typically contains four to eight eyeballs. Any creature with vision that looks upon the multitudinous eyes trapped within an eyesore risks having their own eyes magically removed and added to the eyesore’s collection, blinding the poor subject and furthering the growth of the eyesore. Eyesores propagate themselves by splitting into two identical clones when they have consumed a sufficient number of eyes to do so (usually 12).

The exact origin of eyesores is lost to time. Legends say the first eyesore was created from the liquefied body of a jealous nymph’s paramour, but some stories credit kobolds with creating eyesores to protect against roaming basilisks, cockatrices, and medusas.

Eyesores regard eyeless creatures or creatures that lack vision as uninteresting and unworthy of their attention. Young eyesores can even be fooled by mundane trickery such as a cloth blindfold. However, potential prey that displays even the merest hint of an ocular orb can stir an eyesore into a ravenous frenzy.

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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