Ezkiloth

Family: Yugoloth

Tiny fiend (yugoloth), neutral evil

Armor Class 13 (natural armor)
Hit Points 14 (4d4 + 4)
Speed 20 ft., fly 30 ft.

STR DEX CON INT WIS CHA
6 (.2) 14 (+2) 12 (+1) 14 (+2) 10 (+0) 14 (+2)

Skills Deception +4, Persuasion +4, Religion +4, Stealth +4
Damage Vulnerabilities radiant
Damage Resistances acid, cold
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, void Speech, telepathy 30 ft. (with master only)
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Hidden Form. The ezkiloth can use its action to polymorph into a beast form that resembles a cat (speed 40 ft., climb 30 ft.), a rat (speed 20 ft.), or a raven (speed 10 ft., fly 50 ft.), or back
  • Barbed Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Magical Intuition. The ezkiloth can utilize a wand or similar device known to and usable by its master, activating a single use of the item.

ACTIONS

  • Multiattack. The ezkiloth makes two melee attacks: one with its bite and one with its barbed tail.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Perched upon its master’s shoulder, this creature’s vaguely humanoid body is wasted and unnaturally thin, covered in glossy, translucent flesh like smoky quartz, fading to ruddy purples at its wickedly clawed extremities and the end of its prehensile, barbed tail. Within its pupils, floating above crimson sclera, a glowing rune of its Ibshalek lord marks it for what it truly is.

Ezkiloths are diminutive yugoloths, bequeathed to a mortal master by an Ibshalek’s blessing, to serve while secretly corrupting.

Hidden Forms. Their bodies vaguely modeled after their mortal master’s species, ezkiloths are loathe to show their true forms, obscuring their faces or taking on the guise of familiars such as cats, ravens, or even imps and quasits. They prefer to hide their natures-and that of their master?fs-from suspicion while urging them to ever greater evils.

The Satarre

As fellow residents of the Void, it would seem natural perhaps that the satarre would be convenient allies of the yugoloths, but that assumption would be far from a more nuanced truth. Despite (seemingly) hailing from the same native plane, yugoloths view the satarre as inconvenient fellow travelers at best and more often as ideological rivals whose desire for death and destruction runs counter to the yugoloth desire for suffering and to their subsequent near obsession with mortal life as the source of such. The satarre on the other hand see the yugoloths as cowards and backstabbing schemers whose actions delay their own wished-for end of existence. It is not uncommon for the two fiendish races to clash, though in the face of outside opposition, especially by celestials, the two grudgingly cooperate.

Selfish Paradox. Ezkiloths seek to increase the sum total of cosmic suffering while remaining fiercely protective of their masters, at least so far as keeping them alive. Through their master, they can inflict wickedness upon the Material Plane and experience the range of mortal emotions, reveling in a taste of existence their own native plane inures them to.

The Smallest of Puppeteers. Ezkiloths will, over time, emotionally isolate their masters, working behind their backs to drive away family, lovers, and confidants either directly or by sowing seeds of doubt and mistrust, leaving only them in control-into its true form, which is fiend. Its statistics, other than speed (as noted), are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Magic Resistance. The ezkiloth has advantage on saving throws against spells and other magical effects.

Protect the Feast. The ezkiloth grants its mortal master advantage on death saving throws.

Ezkiloth Familiars

Ezkiloth are often granted to mortal devotees of a particular Ibshalek or otherwise obtained through willing rituals, gaining a living conduit to the erstwhile lords of the Void.

Should the mortal already possess a familiar, the ezkiloth devours and replaces it: Familiar. The ezkiloth can serve another creature as a familiar, forming a magic, telepathic bond with that companion. While the two are bonded, the companion and ezkiloth can sense what the other senses as long as they are within 1 mile of each other. While the ezkiloth is within 10 feet of its companion, the companion shares the ezkiloth’s Magic Resistance trait. At any time and for any reason, the ezkiloth can end its service as a familiar, ending the telepathic bond.

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

This is not the complete section 15 entry - see the full license for this page