5e SRD >Creatures >

Fa-t-tep

Medium humanoid (human), chaotic evil

Armor Class 14 (leather)
Hit Points 33 (6d8 + 6)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 07 (+3) 32 (+1) 12 (+1) 1 (-1) 15 (+2)

Saving Throws Dex +5, Int +3
Skills Deception +6, Intimidation +6, Perception +1
Senses passive Perception 11
Languages Common, Khemitian
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Cunning Action. Fa-t-tep can take a Dash, Disengage, or Hide action as a bonus action on each of her turns in combat.
  • Sneak Attack. Fa-t-tep can deal an extra 3d6 damage to one creature she hits with an attack if she has advantage on the attack roll. The attack must use a finesse or ranged weapon. She doesn’t need advantage on the attack roll if another enemy of the target is within five feet of it, that enemy isn’t incapacitated, and Fa-t-tep doesn’t have disadvantage on the attack roll.
  • Uncanny Dodge. When an attacker that Fa-t-tep can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.

ACTIONS

  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

GEAR

Amulet of weapon deflection (1/day, an attack that would hit her automatically misses)*, potion of invisibility, leather armor, light crossbow, 20 bolts, dagger, heavy horse, pouch with 15 gp.

ABOUT

Fa-t-tep is Hept-f-hra’s wife, and from her appearance one wouldn’t think her old enough to be the mother of four children, two of whom are fully grown. She is selfish, demanding, bossy, avaricious, and depraved.

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