5e SRD >Creatures >

Faelori Giant Sorceress

Family: Giant

Huge giant

Armor Class 13 (natural armor)
Hit Points 160 (10d12 + 40)
Speed 40 ft., swim 40 ft.

STR DEX CON INT WIS CHA
24 (+6) 12 (+1) 19 (+4) 12 (+1) 16 (+3) 20 (+5)

Saving Throws Con +8, Wis +7, Cha +9
Skills Arcana +5, Nature +5, Deception +9, Perception +7, Persuasion +9
Damage Resistances cold
Damage Immunities lightning, thunder
Senses passive Perception 17
Languages Kagari (Common), Naelani, Primordial
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Amphibious. The giant can breathe air and water.
  • Cloud Form. Faelori giants can change their form into that of a huge sized cloud at will. This is their normal form of movement between their cloud cities. By concentrating for a minute, the giant transforms into a wispy cloud. Everything they are wearing or holding transforms with them. In this form, they have a flying speed of 300 feet and are resistant to damage from nonmagical weapons, but the only actions they can take are the dash action or to revert back to their original form. Reverting takes a minute.
  • Sorcery Points. The giant sorceress possesses 12 sorcery points which can be used for her metamagic features.
  • Metamagic. The giant sorceress possesses the following metamagic: heightened, quicken, and subtle.
  • Innate Spellcasting. The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 17), requiring no material components:
  • Spellcasting. The giant sorceress is a 12th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She knows the following spells:

ACTIONS

  • Multiattack. By spending 2 sorcerer points and using her bonus action, the giant sorceress can cast one spell with a level spell and one cantrip, two cantrips or make a melee attack and cast one spell with a level or cantrip as a bonus action.
  • Lightning Infused Staff. The giant uses their power over air and water to charge their weapon with lightning. Melee Weapon Attack: +10 to hit, reach 10 ft, one target. Hit: 16 (3d6 + 6) piercing damage, or 19 (3d8 + 6) bludgeoning damage if used with two hands to make a melee attack plus 10 (3d6) lightning damage.
  • Ice Rock. The giant uses their bonus action to conjure a rock of ice from the surrounding moisture and hurls it at a target. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 +6) bludgeoning damage plus 21 (6d6) cold damage.

ABOUT

Faelori giants share the lineage of both storm and cloud giants, so their skin and hair pigmentation has a greater range than either giant race. They can have light blue to dark green skin, and their ranges from cloud white to sea green. The physical features are very similar to that of a human, and they average 24 ft. to 26 ft. in height.

Faelori giants can live up to 600 years.

 

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Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

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