Faerie Dragon, Variegated

Tiny dragon, chaotic good

Armor Class 17 (natural armor)
Hit Points 24 (7d4 + 7)
Speed 10 ft., fly 60 ft., swim 30 ft.

9 (-1) 20 (+5) 13 (+1) 16 (+3) 14 (+2) 16 (+3)

Skills Arcana +7, Perception +6, Stealth +9
Senses darkvision 60 ft., passive Perception
Languages understands Sylvan but can’t speak it Challenge 3 (700 XP)



  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 13 Wisdom saving throw. On a failed save, the target takes 5 (1d10) psychic damage and cannot use reactions until the end of its next turn; the target takes half as much damage on a successful save and does not lose the ability to take reactions. If the psychic damage reduces the target to 0 hit points, the target is stable but incapacitated for 1 minute, and restrained while it is incapacitated in this way.
  • Breath Weapon (Recharge 5-6). The faerie exhales a cloud of euphoric gas in a 5-foot cone. Each creature in that area must make a DC 13 Wisdom saving throw. On a failed save, a creature is incapacitated for 1 minute. While the target is incapacitated, on each of its turns there is an even chance (1-3 on 1d6) that a creature uses all its movement to go in a random direction, and that (4-6) it is restrained until its next turn.


The faerie dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The faerie dragon regains spent legendary actions at the start of its turn.

  • Move. The faerie dragon moves a distance equal to its full movement without provoking opportunity attacks.
  • Bite. The faerie dragon makes a bite attack.
  • Faerie Magic (Costs 2 Actions). The faerie dragon casts one of its spells.


Related to pseudodragons, faerie dragons are whimsical, playful pranksters that spend most of their time either relaxing in cool forest glades or engaged in some sort of prank. Although such mischief is usually spontaneous, some faerie dragons have been known to spend months or even years in preparation of one truly spectacular joke. Travelers making their way through lands known to be inhabited by these good-natured – but sometimes annoying – tricksters are advised to keep up their guard lest they face all manner of creative annoyances (horses painted with berry juice, squirrels placed inside bedrolls, and clothing decorating high branches being a few examples).

Unlike true dragons, faerie dragons do not grow larger with age, but their scales do change color, starting with red and moving through the rainbow to reach dark violet at old age. Faerie dragons grow in power as spellcasters as they age (typically gaining levels in sorcerer), learning more powerful spells to complement their innate abilities. The spells of faerie dragons tend to focus on tools that can be used to create or enhance pranks, and illusion and enchantment spells are particularly popular.

Faerie dragons avoid combat unless there is no other option. If forced to fight, faerie dragons attempt to confound enemies rather than kill them, using both spells and breath weapon to weaken and scatter foes before fleeing. The only exception to this is when a faerie dragon’s clan or allies are in danger. As capricious as these tiny dragons can be, many prove quick to bond with goodly creatures, especially fey and others they find interesting or hilarious – adventurers often fall into this latter camp, particularly those most outraged by a faerie dragon’s tricks.

Variegated faerie dragons elaborate the color changes of the faerie dragon, covered in colorful, rainbow spots and clouds. These faerie dragons are older and more powerful than common ones. It is not clear to scholars if variegated faerie dragons are a more eldritch breed, outliving their more mundane cousins, or if they are a natural stage in a faerie dragon’s development long after it has achieved a violet hue. While capricious and unpredictable, variegated faerie dragons are often collectors of not only prizes and knickknacks, but pieces of lore about magical things and the Faerie realms. While aloof, variegated faerie dragons are likely to provide genuine aid to creatures in great need.

  • Undead Traits. A faleich-wyrm doesn’t require air, food, drink, or sleep.
  • Section 15: Copyright Notice

    Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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