5e SRD >Creatures >

False Avatar of Amun

Medium fiend (demon), chaotic evil

Armor Class 16 (natural armor)
Hit Points 120 (16d8 + 48)
Speed fly 40 ft.

16 (+3) 39 (+4) 46 (+3) 34 (+2) 24 (+2) 28 (+4)

Skills Perception +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities frightened, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal, telepathy 120 ft.
Challenge 8 (3,900 XP)


  • Aura of Fear. Any creature within 30 feet of the False Avatar of Amun must succeed on a DC 15 Wisdom saving throw or become frightened of the False Avatar of Amun. The target may repeat its saving throw at the end of each of its turns, ending the effect on a successful save. A target that succeeds on the saving throw is immune to the False Avatar of Amun’s Aura of Fear for the next 24 hours.
  • Darkness. As a bonus action, the False Avatar of Amun may cast darkness three times per day.


  • Multiattack. The False Avatar of Amun makes one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.


The False Avatar of Amun is a gloom demon that, due to long proximity to the Shrine of Amun, has taken on the appearance of an avatar of that god. Its essential nature has not been entirely discarded, however, and its ram-headed human form remains unstable, with both its size and position changing erratically from moment to moment.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

This is not the complete section 15 entry - see the full license for this page