Far Darrig

Small fey, neutral

Armor Class 14 (hide armor)
Hit Points 84 (13d6 + 39)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 17 (+3) 11 (+0) 15 (+2) 17 (+3)

Saving Throws Cha +5
Skills Nature +4, Animal Handling +4, Perception +4, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Enchanted Antlers. The far darrig’s attacks with its Antler Glaive are magical. When the far darrig hits with an Antler Glaive attack, the weapon deals an extra 1d6 force damage (included in the attack).
  • Speak with Beasts. The far darrig can communicate with Beasts as if they shared a language.

ACTIONS

  • Multiattack. The far darrig makes two Antler Glaive attacks.
  • Antler Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage or slashing damage (the far darrig’s choice) plus 3 (1d6) force damage. The target must succeed on a DC 13 Strength saving throw or be forced prone.
  • Woodland Friends (1/Day). The far darrig magically calls 1d4 elk or giant weasels. The called Beasts arrive in 1d4 rounds, acting as allies of the far darrig and obeying its spoken commands. The Beasts remain for 1 hour, until the far darrig dies, or until the far darrig dismisses them as a bonus action.

BONUS ACTIONS

  • Nimble Woodsman. The far darrig takes the Dash or Disengage action. The far darrig can use this bonus action only if it is in a forest.

ABOUT

This small man wears hunting leathers and a cowl decorated with antlers, and he holds a glaive made of antlers. These shy fairies dress as small fey herdsmen wearing hide armor, hide boots, cloaks, and cowls, all trimmed in fox fur and with a red sash or tunic. They often ride woodland creatures, such as elk, giant weasels, or snowy giant owls.

Hunters and Herders. The far darrig were the hunters, herders, and equerry of the elven nobility. Some still serve in this capacity in planes where the elves rule. Far darrig carry glaives made from fey antlers; each remains enchanted only as long as a far darrig holds it. Their leaders ride on fey elk the color of foxes, with gleaming green eyes. When these elk shed their antlers, the far darrigs’ smiths craft the antlers into the glaives wielded by their people.

Hate Arcanists. While not inherently evil, far darrig are hostile to most humanoids and often attack humanoid spellcasters on sight. If they can be persuaded of a spellcaster’s or humanoid’s good intentions, they make good guides, scouts, and hunters in dangerous forests.

Serve Hags and Worse. They are sometimes found as thralls or scouts serving hags or other evil fey, but they rarely do so willingly.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

This is not the complete license attribution - see the full license for this page