Faun of the Dead

Medium undead, chaotic evil

Armor Class 15 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 35 ft.

16 (+3) 14 (+2) 18 (+4) 3 (-4) 9 (-1) 7 (-2)

Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages Common, Elvish, Sylvan
Challenge 4 (1,100 XP)


  • Fear Aura. Any beast or humanoid that starts its turn within 15 feet of the faun must succeed on a DC 13 Wisdom saving throw or be frightened until the start of their next turn.
  • Undead Fortitude. If damage reduces the faun to 0 hit points, it must make a Constitution saving throw with a DC of 2 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the faun drops to 1 hit point instead.


  • Multiattack. The faun makes two melee attacks.
  • Double-Bladed Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
  • Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.


Several brownies are picking glowing berries in the woods. One of them hears a branch break and alerts the others. Then they see it. A horned creature is slowing creeping through the dense foliage towards them. “It’s the faun of the dead!” screams one of the little fey and they all faint.

Broken Heart. The faun had a fallout with his family and then its lover married someone else. An emotional wreck, it wandered into the most dangerous part of the woods. Zombies quickly killed it and a fey necromancer raised it to join the evil Unseelie Court.

Scary Faerie. The faun is on the war path and won’t stop until it is destroyed. Most creatures in the forest will flee the moment they see it.

Undead Nature. The faun doesn’t require air, food, drink, or sleep.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

This is not the complete section 15 entry - see the full license for this page