Feather Fern

Large swarm of Medium plants, unaligned

Armor Class 13
Hit Points 44 (8d10)
Speed 0 ft.

STR DEX CON INT WIS CHA
1 (-5) 16 (+3) 10 (+0) 1 (-5) 3 (-4) 14 (+2)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison
Damage Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses tremorsense 30 ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Medium feather. The swarm can’t regain hit points or gain temporary hit points.

ACTIONS

  • Tickle. Melee Weapon Attack: +5 to hit, reach 0 ft., one living creature in the swarm’s space. Hit: 10 (2d8 + 3) psychic damage, or 7 (1d8 + 3) psychic damage if the swarm has half of its hit points or fewer. If the target is a living creature, it must succeed on a DC 16 Wisdom saving throw or fall prone in a fit of laughter, becoming incapacitated and unable to stand. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the effect ends.

ABOUT

Before you is a sea of waving feathers, endlessly bending, nodding and rippling in the wind.

Feather ferns are great feathers that grow in large fields, where they feed off the decaying corpses of living creatures who stumble into their territory. The feathers tickle creatures to death, leaving them hopelessly breathless until they are incapable of moving.

Feather ferns are created by mixing ferns with bird feathers, a magical process that requires a concoction drawn from beast blossoms in the form of birds.

Those blossoms are then plucked and further refined with bird feathers and ferns, fluffing them up to the size of a man.

Feathery Defense. Feather ferns are planted by wizards as traps to incapacitate intruders. They place them within earshot or regularly inspect the feather fields, listening for laughter and looking for depressions in the feathers.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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