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Fenrir (Open Design)

Gargantuan beast, neutral

Armor Class 20 (natural armor)
Hit Points 555 (30d20+240)
Speed 70 ft.

STR DEX CON INT WIS CHA
35 (+12) 20 (+5) 27 (+8) 15 (+2) 20 (+5) 18 (+4)

Skills Perception +25, Stealth +15, Survival +25
Damage Resistances cold, thunder; bludgeoning, piercing, and slashing
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses passive Perception 40
Languages Common
Challenge 33 (215,000 XP)

SPECIAL TRAITS

  • Keen Hearing and Smell. Fenrir has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Legendary Resistance (3/Day). If Fenrir fails a saving throw, he can choose to succeed instead.
  • Magic Resistance. Fenrir has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. Fenrir’s weapon attacks are magical.
  • Pack Tactics. Fenrir has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Regeneration. Fenrir regains 20 hit points at the start of his turn if he has at least 1 hit point.
  • Siege Monster. Fenrir deals double damage to objects and structures.

ACTIONS

  • Multiattack. Fenrir can use his Frightful Presence. He then attacks twice with his bite and once with his massive paw. He can use his Swallow instead of his bite.
  • Bite. Melee Weapon Attack: +22 to hit, reach 20 ft., one target. Hit: 51 (6d12+12) piercing damage. If the target is a creature, it is grappled (escape DC 28). Until this grapple ends, the target is restrained.
  • Massive Paw. Melee Weapon Attack: +22 to hit, reach 30 ft., one target. Hit: 30 (4d8+12) bludgeoning damage and the target makes a DC 28 Strength saving throw. On a failure, it is pushed 30 feet away or knocked prone (Fenrir’s choice).

ABOUT

There is no greater alpha predator than the world wolf fated to bring apocalyptic ruin in his wake: Fenrir.

Chained and imprisoned by the gods, when the deific lupine eventually breaks free from his bonds it’s said that nothing will be able to stop his rampage. After time immemorial unable to hunt, when he knows freedom again Fenrir relishes it and eats voraciously, consuming every thing of flesh that his godly snout can sniff out—taking particular delight in the crunchy offerings presented by armored platoons of soldiers. If allowed to eat his fill the world wolf rests but only for a few hours before he awakens to feast anew.

Section 15: Copyright Notice
Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.